Initiative Trackers (Pack of 4)
Magnetic Turn Order Cards for D&D 5e and TTRPG Combat Management

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Combat That Runs Itself
Initiative is where new GMs lose the room — scraps of paper, erased numbers, and "who's up again?" Four magnetic trackers turn the messiest part of every session into the smoothest.
Always know who's next
Stand your initiative order along the top of your screen and the whole table can see it. Slide a card down the line as each combatant acts — turn tracking becomes a glance, not an argument.
Write, track, wipe, repeat
Each tracker is wet- and dry-erase, so you can mark names, current HP, and conditions like poisoned or prone — then wipe it spotless when the dust settles. Reusable for every session, forever.
Built for the magnetic system
These aren't loose cards that scatter the moment someone bumps the table. Strong magnet backing locks them onto your Ultimate Game Master Screen — part of the same modular system as your charts, trackers, and pouches.
Trackers vs. Sticky Notes
The Quick Details
Turn Complex Combat into Smooth Storytelling
Master turn order with these essential Initiative Trackers designed for seamless combat flow. Perfect for parties of any size and epic multi-creature battles.
Why GMs Love These:
- Clear Turn Order - Visual tracking prevents confusion
- Wet/Dry Erase - Add notes, conditions, reminders
- Magnetic Design - Stays put on your screen during intense moments
- Scalable System - Works for 3-player parties or massive encounters
Transform chaotic combat into epic, organized storytelling. Your players will notice the difference immediately.
Initiative or Creature Trackers?
Two magnetic trackers, two jobs — many GMs run both side by side.
Initiative Trackers, Answered
Will these stick to my Ultimate Game Master Screen?
Yes — every tracker is magnet-backed and grabs firmly onto the steel-core UGM Screen (and any magnetic surface). They stay put even when the table gets rowdy.
Wet erase or dry erase?
Both. Use dry erase for fast in-combat notes you'll wipe each round, or wet erase for names and details you want to keep for the whole session.
How many come in a pack?
Each pack includes 4 magnetic initiative trackers — enough for a full party plus key enemies. Running a huge encounter? Many GMs grab two packs.
What colors can I get?
Brown, Black, Red, Green, and Blue — match your screen or colour-code your heroes and monsters.
Do they only work for D&D?
Not at all. If your system rolls for initiative — D&D 5e, Pathfinder, Savage Worlds, Call of Cthulhu, and more — these keep your turn order straight.
Real Game Masters, real reactions
Unscripted reviews from Game Masters who run the UGM system
Never lose the turn order again
Try the Initiative Trackers (Pack of 4) - Magnetic Turn Order Cards for D&D 5e and TTRPG Combat Management at your table for 30 nights. If it doesn't transform how you run your games, return it for a full refund. No questions, no quests.











